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Mapping Help for LegoWolf3D

Introduction...

Talented mappers are invited to undertake the challenging task of creating new levels to be included in future releases of LegoWolf3D. These levels can be remakes of the original levels (use ChaosEdit to look at the maps) or the levels can be original. Note that at the moment the Otto, Hitler, and MechaHitler models aren't finished properly. But there is a new enemy - "Fem", the female Nazi. Note that for the foreseeable future, ground of different heights, such as stairs, aren't supported. The authors of the new levels can have their names mentioned in the game or they can remain anonymous.

The enemy A.I. isn't working...

You need to add locator markers with the locator type "navi" and group them into a group with node name "navmesh". This group shouldn't be within any zone.

I can't see some of the enemies or level objects...

A "target zone" needs to be set and the objects ("nodes") need to be moved to the target zone.

I want to add more than one zone...

This will improve the framerate for big levels but you'll need to add "transition zones" that connect the zones as well as "direct portals".

I need more help using the C4 engine...

Look in the World Editor pages of the C4 engine wiki. Note that this game uses the C4 engine version 1.5.9 not 2.0. Also use of terrain in this game is discouraged.

How do I contact the creator of this game?

Use YouTube

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